Fakultät Informatik

Curvature smoothing on perspective grids


Volume raycasting on a perspective grid that covers the view frustum is a promising new technique for high quality visualization of fluid surfaces in SPH data. As with any technique that visualizes iso-surface in SPH data, the resulting surface however tends to look bumpy.


The goal of this project is to implement feature preserving smoothing of the field described by the perspective grid. While flat surface areas should look even, features like waves and splashes must be preserved.


  • Extensive experience in a common programming language

Desired skills and pluses

  • Experience with OpenGL 3.0 or DirectX 10 (or later)
  • Experience with smoothed partice hydrodynamics


 Efficient High-Quality Volume Rendering of SPH Data




Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.


PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.