Fakultät Informatik

Overview

With the ever increasing capabilities of mobile GPUs, many applications formerly restricted to desktop PCs can be adapted to mobile phones. With the introduction of OpenGL ES 2.0, a fully programmable shader pipeline became available.

Goals

The goal of this thesis is the implementation of a volume rendering application on a mobile Android device. The main focus will be on the exploration of possibilities and restrictions of the OpenGL ES 2.0 API as well as the necessary optimizations to allow for real-time performance on a current high-end device.

Additional Information

The student can be provided with a Samsung Galaxy Note for the duration of this thesis if needed.

Requirements

  • Experience with C++
  • Experience with a Graphics API (OpenGL / DirectX) and shader programming

Desired skills and pluses

  • Experience with the Android platform and the Android NDK

Supervisors

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.