Fakultät Informatik

Overview

With the ever increasing capabilities of mobile GPUs, many applications formerly restricted to desktop PCs can be adapted to mobile phones. With the introduction of OpenGL ES 2.0, a fully programmable shader pipeline became available.

Goals

The goal of this thesis is the implementation of a volume rendering application on a mobile Android device. The main focus will be on the exploration of possibilities and restrictions of the OpenGL ES 2.0 API as well as the necessary optimizations to allow for real-time performance on a current high-end device.

Additional Information

The student can be provided with a Samsung Galaxy Note for the duration of this thesis if needed.

Requirements

  • Experience with C++
  • Experience with a Graphics API (OpenGL / DirectX) and shader programming

Desired skills and pluses

  • Experience with the Android platform and the Android NDK

Supervisors

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

A new PhD/PostDoc position on  Computational Fabrication and 3D Printing is available at the Computer Graphics & Visualization group.

 

A new PhD position is available at the games engineering group.  Check it out here.