Fakultät Informatik

Finished topics

Title

Presentation

SEP/Bachelor thesis

3D Pong

 available

Building a general geometry loader for a collection of common CG models

 

Building a learning unit for radiosity

 available

Caustics using Shader 3.0

 

Collision detection in large particle systems

 available

Digital model of the FMI building with detail data

 available

Efficient hardware-accelerated rendering for genome visualization

 available

Entwicklung und Evaluierung eines GPU-basierten Bildmanipulationssystems

 available

Evaluation and implementation of methods for real-time volume deformation

 

Evaluation of LOD-Techniques for GPU-based height field rendering

 available

Extending a 2D pool billiard simulation towards its use in VR-environments

 

Fast Voxel-Based Hydraulic Erosion

 available

GPU Particle Collision with Arbitrary Surfaces

 

GPU Particle Engine

 available

GPU-friendly Texture and Mesh Compression

 available

Generation of Huge Points Clouds

 available

Gigapixel viewer

 

Halbautomatische Häuserrekonstruktion aus Höhendaten

 

Image-based editing

 available

Implementation of image-based rendering using state-of-the-art graphics hardware

 available

Implementierung eines GPU Raycasters für unstrukturierte Gitter

 

Implementing a GPU Cloth Simulation Demo

 available

Integration von volumetrischen Daten in eine bestehende Terrain-Engine

 

Multimodal Volume Rendering

 

Multiresolution Deformable Objects: Model Generation, Collision Detection and Advanced Rendering Techniques

 available

PDA Graphics Client/Server Framework

 available

Pflanzenrendering mit pre-computed Radiance Transfer (PRT)

 

Post-processing effects

 

Real-Time Shape Editing using CSG

 available

Realistic simulation of rivers

 available

Realistische Beleuchtungssimulation für Architekturmodelle mittels Photon-Maps

 available 

Realtime simulation of overcast sky

 available

Rendering Trees in Terrain

 

Searching and evaluating online demos for the CG and Vis lectures

 

Simulation of snow- and rainfall

 available

Skeleton-driven Deformations

 

Sparse voxel octree renderer

 

Sun in the City

 available

The Bunny Game

 

Virtual-FMI in realtime

 available

Visualization algorithms for whole bacterial genomes

 available

Visualizing the Visible Human

 available

Voxelization of Large Point Scans

 available

Master/Diploma thesis

3D City Model Viewer

 

3D fluid simulation on GPUs

 

An Interactive Fractal Landscape Generator using OpenGL

 

Comparison of self-calibration algorithms for moving cameras

 available

Controllable 2,5D Flow for Computer Games and virtual Environments

 

Coupling of Fluids and Deformable Bodies

 

Entwicklung eines Geometrie-Editors für Landschaftsdaten

 

Hierarchical representation and rendering of large point sets

 

Interactive Cutting of Deformable Bodies

 

Interactive Simulation and Visualization of Volumetric Deformable Objects

 available

Interactive display of time-dependent scalar volume data on PC hardware

 available

Model-based, computer-aided analysis of data provided by the DPIV-method

 available

PDA.3D

 available

Parallel Compression and Rendering with the Duodecim Framework

 

Parallel Terrain Visualization

 available

Physics Based Simulation on GPUs

 available

Procedural Modelling and Rendering Of Cities

 

Real-time cutting with extended finite elements

 

Realization of efficient mass-spring simulations on graphics hardware

 available

Realtime Simulation of Plasticity and non-linear Materials

 

Simulation of water surfaces

 available

Skin Shading

 

Sound effects in computer graphics applications

 

Sun in the City

 

IDP

Multigrid methods for optical flow computation

 

 

News

A new PhD position is available at the games engineering group.  Check it out here.