Fakultät Informatik

Finished topics

Title

Presentation

SEP/Bachelor thesis

3D Pong

 available

Building a general geometry loader for a collection of common CG models

 

Building a learning unit for radiosity

 available

Caustics using Shader 3.0

 

Collision detection in large particle systems

 available

Digital model of the FMI building with detail data

 available

Efficient hardware-accelerated rendering for genome visualization

 available

Entwicklung und Evaluierung eines GPU-basierten Bildmanipulationssystems

 available

Evaluation and implementation of methods for real-time volume deformation

 

Evaluation of LOD-Techniques for GPU-based height field rendering

 available

Extending a 2D pool billiard simulation towards its use in VR-environments

 

Fast Voxel-Based Hydraulic Erosion

 available

GPU Particle Collision with Arbitrary Surfaces

 

GPU Particle Engine

 available

GPU-friendly Texture and Mesh Compression

 available

Generation of Huge Points Clouds

 available

Gigapixel viewer

 

Halbautomatische Häuserrekonstruktion aus Höhendaten

 

Image-based editing

 available

Implementation of image-based rendering using state-of-the-art graphics hardware

 available

Implementierung eines GPU Raycasters für unstrukturierte Gitter

 

Implementing a GPU Cloth Simulation Demo

 available

Integration von volumetrischen Daten in eine bestehende Terrain-Engine

 

Multimodal Volume Rendering

 

Multiresolution Deformable Objects: Model Generation, Collision Detection and Advanced Rendering Techniques

 available

PDA Graphics Client/Server Framework

 available

Pflanzenrendering mit pre-computed Radiance Transfer (PRT)

 

Post-processing effects

 

Real-Time Shape Editing using CSG

 available

Realistic simulation of rivers

 available

Realistische Beleuchtungssimulation für Architekturmodelle mittels Photon-Maps

 available 

Realtime simulation of overcast sky

 available

Rendering Trees in Terrain

 

Searching and evaluating online demos for the CG and Vis lectures

 

Simulation of snow- and rainfall

 available

Skeleton-driven Deformations

 

Sparse voxel octree renderer

 

Sun in the City

 available

The Bunny Game

 

Virtual-FMI in realtime

 available

Visualization algorithms for whole bacterial genomes

 available

Visualizing the Visible Human

 available

Voxelization of Large Point Scans

 available

Master/Diploma thesis

3D City Model Viewer

 

3D fluid simulation on GPUs

 

An Interactive Fractal Landscape Generator using OpenGL

 

Comparison of self-calibration algorithms for moving cameras

 available

Controllable 2,5D Flow for Computer Games and virtual Environments

 

Coupling of Fluids and Deformable Bodies

 

Entwicklung eines Geometrie-Editors für Landschaftsdaten

 

Hierarchical representation and rendering of large point sets

 

Interactive Cutting of Deformable Bodies

 

Interactive Simulation and Visualization of Volumetric Deformable Objects

 available

Interactive display of time-dependent scalar volume data on PC hardware

 available

Model-based, computer-aided analysis of data provided by the DPIV-method

 available

PDA.3D

 available

Parallel Compression and Rendering with the Duodecim Framework

 

Parallel Terrain Visualization

 available

Physics Based Simulation on GPUs

 available

Procedural Modelling and Rendering Of Cities

 

Real-time cutting with extended finite elements

 

Realization of efficient mass-spring simulations on graphics hardware

 available

Realtime Simulation of Plasticity and non-linear Materials

 

Simulation of water surfaces

 available

Skin Shading

 

Sound effects in computer graphics applications

 

Sun in the City

 

IDP

Multigrid methods for optical flow computation

 

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

A new PhD/PostDoc position on  Computational Fabrication and 3D Printing is available at the Computer Graphics & Visualization group.