Fakultät Informatik

Volumetric texturing for surgery simulation

Background

To enhance the visual realism of surgery simulation, it is desired to render realistic textures of organs. In the context of our cutting simulator, we are interested in volumetric texturing since new surface meshes are dynamically generated after the cutting operation. An animation of the developed cutting simulator can be seen in the video [19 MB DivX].

Goal

The main goal of this work is to develop an efficient approach to generate and render textures which mimic those in real surgical scenarios. The technique published in [1] should be re-implemented.

Requirements

  • Experience with C/C++, DirectX
  • Knowledge in computer graphics, the rendering pipeline (lecture Computer Graphics)

Literatures

[1] Bachofen, Daniel, János Zátonyi, Matthias Harders, Gábor Székely, P. Fruh, and Markus Thaler. "Enhancing the visual realism of hysteroscopy simulation." Studies in health technology and informatics 119 (2005): 31.   https://www.vision.ee.ethz.ch/publications/papers/proceedings/eth_biwi_00390.pdf

Supervisor

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.