Fakultät Informatik

Game Physics - Physikalische Grundlagen für Computerspiele (IN0037)

 Prof. Dr. Nils Thuerey

Game Physics (Physikalische Grundlagen für Computerspiele)

Time, Place

Mondays, 10:00-12:15,  Hochbrueck HS2 (0.01.17)

Begin:

October 22., 2018

Lecture / exercise content:

moodle only

Prerequisites

Einführung in die Informatik 1, Game Engine Design, Analysis

News / Updates:

  • The lectures officially starts at 9:45, but due to potential conflicts with the previous course in the same room, it will start at 10:00.

Content

This lecture is intended for Bachelor students in Informatik: Games Engineering. The module consists of 3 lecture hours and 2 hours of exercise per week. The exercises will be four programming tasks for groups of 3-4 students. The last task is an open projected to be presented at the end of the semester.

This lecture provides an introduction to the fundamentals of game physics. Particular aspects covered are mathematics for game physics, rigid body dynamics, collision detection and response, particle dynamics, mass-spring systems, particle fluids, PDEs and discretization.

More specifically, course topics are:

  • Particle effects
  • Mass-spring Systems
  • Numerical Integration
  • Numerical solution techniques for ODEs
  • Rigid body simulation
  • Resolving collisions
  • Spatial partitioning structures
  • Collision detection
  • Particle based fluid simulation

Goal

The students understand several basic algorithms for physics simulations that are commonly used in real-time applications, and can classify the algorithms with respect to computational complexity and stability.

Literature

  • Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, Ian Millington
  • Physics for Game Developers, David M Bourg
  • ( Game Physics, David. H. Eberly )
 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.