Fakultät Informatik

Lectures

 Game Physics

Lecturer

 Prof. Dr. Nils Thuerey

Studies

Bachelor Games Engineering

Prerequisites

Einführung in die Informatik 1, Game Engine Design, Analysis

Info

IN0037, 3 SWS, 6 ECTS

 Scientific Visualization- Algorithms for Data Visualization

Lecturer

 Dr. Johannes Kehrer

Studies

Computer Science, CSE, COME, Cartography

Prerequisites

Einführung in die Informatik 1, Analysis, Linear Algebra

Info

IN2026, 3 SWS, 5 ECTS

 Geometric Modelling and Visualization

Lecturer

 Prof. Dr. Rüdiger Westermann

Studies

Munich School of Engineering

Prerequisites

Einführung in die Informatik 1/2 für Ingenieure, Mathematik I und II, Computer Aided Modeling of Products and Processes

Info

IN8013, 3 SWS, 5 ECTS

 Image Synthesis

Lecturer

 Prof. Dr. Rüdiger Westermann

Studies

Computer Science, Game Engineering

Prerequisites

Lecture Computer Graphics or Game Engine Design

Info

IN2015, 4 SWS, 5 ECTS

 3D Scanning & Motion Capture

Lecturer

 Prof. Dr. Matthias Niessner

Studies

Master Informatics

Prerequisites

Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++

Info

4 SWS, 6 ECTS

 Deep Learning for Computer Vision

Lecturer

 Dr. Laura Leal-Taixe  Prof. Dr. Matthias Niessner

Studies

Master Informatics

Prerequisites

Passion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired

Info

IN2346, 4 SWS, 6 ECTS

 Master-Seminar – Machine Learning in Graphics

Lecturer

 Prof. Dr. Nils Thuerey,  Prof. Dr. Rüdiger Westermann,  Dr. Kiwon Um, and  Wei He

Studies

Master Informatics

Prerequisites

Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++

Doctoral Seminar

 Research Seminar Visual Computing

Lecturer

 Prof. Dr. Matthias Niessner

Studies

Prerequisites

Practical Courses

 Computer Games Laboratory

Lecturer

 Prof. Dr. Rüdiger Westermann

Prerequisites

Bachelor Games Engineering

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.