Fakultät Informatik

Lectures

 Game Physics (Physikalische Grundlagen für Computerspiele)

Lecturer

Prof. Dr. N. Thuerey

Studies

Bachelor Games Engineering

Time, Place

Monday 16:00 - 19:00 MI Interim HS 2

Begin:

21.10.2013

Prerequisites

Einführung in die Informatik 1, Game Engine Design, Analysis

Info

 Wissenschaftliche Visualisierung - Algorithms for Data Visualization

Lecturer

Prof. Dr. R. Westermann

Studies

Computer Science, CSE, COME, Cartography

Time, Place

Thursday 13.45-16, Interims Hösaal 2

Begin:

17.10.2013

Prerequisites

Einführung in die Informatik 1, Analysis, Linear Algebra

Info

 Geometrische Modellierung und Visualisierung

Lecturer

Prof. Dr. R. Westermann

Studies

Munich School of Engineering

Time, Place

Dienstag 12.00-14.30, Hochbrück Hörsaal 2

Begin:

15.10.2013

Prerequisites

Einführung in die Informatik 1/2 für Ingenieure, Mathematik I und II, Computer Aided Modeling of Products and Processes

Info

 Bildsynthese - Echtzeitverfahren und globale Beleuchtungssynthese

Lecturer

Dr. K. Bürger

Studies

Computer Science

Time, Place

Tuesday 14:00-14:45 MI 01.06.020,

Wednesday 13:00-14:30 MI 02.13.010

Begin:

22.10.2013

Prerequisites

 Lecture Computer Graphics

Info

 IN2015, 3 SWS, 4.0 ECTS

Seminars

 Seminar - Visual Data Analysis

Lecturer

Studies

Time, Place

TBA

Begin:

TBA                                                                                  

Prerequisites

Info

Practical Courses

 Master-Praktikum - Interactive Visual Data Analysis

Lecturer

F. Ferstl, M. Treib, Prof. Dr. R. Westermann

Studies

Computer Science

Time, Place

Weekly meetings each Wednesday at 3 PM in room 02.13.010

Begin:

16.10.2013 at 3 PM in room 02.13.010

Prerequisites

Einfürung in die Informatik I, Analysis, Lineare Algebra, Computer Graphics, C++

Info

IN2106, 6 SWS, 10.0 ECTS

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.