Fakultät Informatik

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Praktikum - Videospielentwicklung in C++ und Direct3D10

 Matthäus Chajdas,  Stefan Auer, Prof. Dr. Westermann

Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

Time, Place

Wednesday, 15:15 - 16:15, MI 02.13.010

Begin

Wednesday 19.10.2011

Prerequisites

Recommended: Lecture "Computer Graphics"
Useful: Experience with C++

Registration:

 Register here

Content

The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX application programming interface. Students will be given a short introduction to object oriented programming using the C++ language before they start to learn the principles of the programmable graphics pipeline on modern GPUs in detail. The participants employ the presented graphics algorithms during the development of a round-based 3D video game.

This course will be held in cooperation with the  Mediadesign FH (MD.H). The mediadesign students will provide us with high-quality production content. Our participants are expected to implement a video game showcasing state-of-the-art graphics effects, such as:

  • Texturing
  • Normal Mapping (as can be seen  here)
  • Per-Pixel Lighting
  • Shadowing
  • Particle Effects
  • Reflections
  • ...and more!
 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.