Fakultät Informatik


Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

 Matthäus Chajdas, Marc Treib, Kai Bürger, Prof. Dr. Westermann

 Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

Time, Place

Monday, 10:45 - 12:15, MI 02.13.010





For Bachelor students only!

Nur für Studenten des Bachelorstudiengangs!


The introduction was held on Monday, October 18th 2010, 10:45 - 11:30 in room MI 02.13.010.


The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX application programming interface. Students will be given a short introduction to object oriented programming using the C++ language before they start to learn the principles of the programmable graphics pipeline on modern GPUs in detail.

This course will be held in cooperation with the  Mediadesign FH. While the mediadesign students will provide us with high quality content, our participants are expected to write a stand alone rendering application showcasing state-of-the-art effects with modern production content (using normal mapping, for instance, as can be seen  here).

Slides / Assignments / Media

weiter mit Passwort


Hirschbeck, Schöps HirschbeckSchoeps.zip

Fersch, Teich FerschTeich.zip



Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.


PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.