Fakultät Informatik


Image Synthesis

 Jens Krüger

 Image Synthesis

Time, Place

Tue 14:00 - 14:45 MI 02.13.010 Wed 13:30 - 15:00 MI 02.13.010




Lecture "Computer Graphik"


This lecture deals with the fundamentals of photorealistic and interactive image synthesis. In particular, we discuss techniques to achieve interactive frame rates for the realistic rendering of complex models and scenes. Selected graphics algorithms and their efficient implementation exploiting state-of-the-art graphics hardware through OpenGL will be demonstrated. We focus on dedicated parts of the graphics pipeline and we review the functionality provided by consumer class graphics accelerators including programmable vertex and fragment units. In addition, we discuss the governing equations in physics based light transport and we demonstrate effective solution methods for the simulation of global illumination.

Course Topics

  • Interactive rendering (i.e. local illumination)
    - DirectX/OpenGL concepts (and syntax)
    - Textures and mapping techniques
    - Scene-graph (high-level) APIs
    - Graphics hardware
    - The programmable graphics pipeline
    - Vertex-, Geometry-, and Pixel-Shaders
    - Normal mapping
    - Per-pixel lighting
    - Depth-peeling
    - Shadow techniques
  • Physics based rendering (i.e. global illumination)
    - Radiometric quantities, radiance equation
    - Radiosity
    - Precomputed radiance transfer
  • Other Topics
    - Image based rendering
    - REYES
    - High dynamic range imaging
    - Point based rendering
    - Image Compression, e.g. JPEG, MPEG, PNG, GIF


  • Woo et al.: OpenGL Programming Guide, 3rd edition, Addison-Wesley
  • Rost: OpenGL Shading Language, Addison-Wesley
  • Möller, Haines: Real-Time Rendering, 2nd edition, A.K. Peters LTD
  • Eberly: 3D Game Engine Design, Morgan Kaufmann
  • DeLoura et. al: Game Programming Gems 1 - 3, Charles River Media
  • Fernando: GPUGems, Addison-Wesley
  • Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
  • Watt, Watt: Computer Graphics, Addison-Wesley
  • Glassner: Principles of digital image synthesis, Morgan Kaufman
  • Encarnaçao, Klein, Strasser: Graphische Datenverarbeitung, 4. Auflage, Oldenburg Verlag
  • Griebel, Bungartz, Zenger: Computer Graphik, Vieweg Verlag

Lecture Slides

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There are no separate exercise classes for this lecture. Practical demonstrations and exercises are integrated into the lecture.



- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.