Fakultät Informatik

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3D Rendering Praktikum: XNA Game Programming

 Kai Bürger, Polina Kondratieva, Prof. Dr. Westermann

 3D Rendering Praktikum: XNA Game Programming

Time, Place

Mo 11:00 - 12:30 MI 02.13.010 Wed 13:30 - 15:00 MI 02.13.008

Prerequisites

none

Info

Programming a computer game in XNA and C#

For Master and Diploma students only!

Nur für Studenten des Masterstudiengangs und des Hauptstudiums!

Inhalt

A racing game is developed in this course featuring advanced graphics, realistic physics, force-feedback input devices, 3D sound, artificial intelligence, game scripting and content management. We use the cross-platform game development environment Microsoft XNA. The developed game engine will run on Windows and XBOX 360. Students can form individual groups of up to three members to solve the weekly assignments.

Folien / Arbeitsblätter / Medien

weiter mit Passwort

Rendering Competition

Auch in diesem Semester wird zum Abschluss des Praktikums wieder eine Rendering Competition mit Preisverleihung statt finden.

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.