Fakultät Informatik

Geometry Processing

 Prof. Dr. R. Westermann

Geometry Processing

Time, Place

Tuesday, 08:15-10:30, Seminarraum MI   02.13.010

Begin:

April 17., 2018

Exam: 

tba

Prerequisites:

Computer Graphics or Game Engine Design

Announcements

Content

The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Voxel representations
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Inverse kinematics
  • Riging, skinning, and layering

Literature

  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual  http://wiki.blender.org/index.php/Manual

Lecture Slides

 Lecture Slides

Related Stuff

Matlab Scripts

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.