Fakultät Informatik

Bachelor Seminar - How to make a Pixar movie

 Michael Kern,  Prof. Dr. Rüdiger Westermann

Seminar - How to make a Pixar movie

Time, Place:

Kick-Off: Thursday, April 5., 2018 at 16:00 
in  02.13.10

Seminar sessions:


Thursday, June 14., 2018, 12:00-17:00 hrs in  02.13.10

Thursday, June 21., 2018, 12:00-17:00 hrs in  02.13.010

Thursday, June 28., 2018, 12:00-17:00 hrs in  02.13.010




For more information please contact Michael Kern and Alexander Kumpf


The main purpose of this seminar is to introduce the basic ideas of computer graphics. Exemplary topics as they occur in the process of generating an animated feature-film will be discussed. The seminar will try to cover the entire pipeline from the storyboard to the final movie, thus giving detailed insight in how computer-assisted animation is done today. The focus will be on computer graphics, but there will be other topics that address more artistic views as well.

To successfully participate in this seminar, the attendants have to write a scientific short-paper (6 pages) using the ACM-style template with a double-column layout. Additionally, they have to prepare a talk which should last 25 minutes. Both, papers and talks can be written or held in German or English, with German being preferred.

Literature and Links

ACM Digital Library

The TUM has an account at the ACM digital library which hosts some of the most important conferences on Computer Graphics. To access it, proceed as follows:

  • Configure your browser to use proxy.informatik.tu-muenchen.de at port 8080.
  • Read the three bullets below, then browse to  ACM Digital Library.
  • Make sure you see "HeBIS: TU Muenchen" witten in the logo, and not "Technische Universitaet Muenchen".
  • Now you can search for papers, topics etc. They are hosted in pdf format.
  • It might be necessary to perform the above procedure from within the TU web.


- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign upneeded!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.