Fakultät Informatik

Lectures

 Geometry Processing

Lecturer

 Prof. Dr. Westermann

Studies

Computer Science, Informatik: Games Engineering

Prerequisites

Computer Graphics or Game Engine Design

Info

Introduction to geometric shape modelling, geometry representation and processing, rendering aspects

 Game Engine Design

Lecturer

 Prof. Dr. Westermann

Studies

Bachelor Informatik: Games Engineering

Prerequisites

None

Info

This module is open for bachelor students of Informatik (as an elective module) and Informatik: Games Engineering and students who need this lecture as a bridge course to attend the master program Informatik: Games Engineering. Associated to this module is a mandatory practical, in which the students learn the fundamentals of graphics programming using C++ and DirectX. The lecture will be taught in English.   

 Advanced Deep Learning for Physics

Lecturer

 Prof. Dr. Nils Thuerey

Studies

Computer Science, Informatik: Games Engineering

Prerequisites

Introduction to Deep Learning; Computer Graphics and Game Physics highly recommended

Info

Physically-based animations of fluids and elastic materials

 3D Scanning & Motion Capture

Lecturer

 Prof. Dr. Matthias Niessner

Studies

Master Informatics

Prerequisites

Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++

Info

4 SWS, 6 ECTS

 Introduction to Deep Learning

Lecturer

 Dr. Laura Leal-Taixe  Prof. Dr. Matthias Niessner

Studies

Master Informatics

Prerequisites

Passion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired

Info

IN2346, 4 SWS, 6 ECTS

Seminars

 Master-Seminar – Deep Learning in Computer Graphics

Lecturer

 Prof. Dr. Nils Thuerey,  Prof. Dr. Rüdiger Westermann,  Dr. Kiwon Um

Studies

Master Informatics

Prerequisites

Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++

 Master Seminar 3D Vision

Lecturer

 Prof. Dr. Matthias Niessner,  Dr. Justus Thies

Prerequisites

3D Scanning & Motion Capture

Info

Doctoral Seminar

 Research Seminar Visual Computing

Lecturer

 Prof. Dr. Matthias Niessner

Studies

Prerequisites

Practical Courses

 Computer Games Laboratory

Lecturer

 Prof. Dr. Thuerey,  Prof. Dr. Westermann

Studies

Master Informatik: Games Engineering

Prerequisites

Bachelor Informatik: Games Engineering

Info

Master Practical Informatik: Games Engineering

 

News

Bachelor and Master thesis in the following areas:
- A remote rendering system for point cloud data (in collaboration with industry)

- Deep learning for improved weather forecasting

- Learning trajectory clustering using neural network
s
- Learning Level-of-Detail representations for point clouds


- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.