Fakultät Informatik

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Bachelor-Praktikum - Videospielentwicklung in C++ und Direct3D10

Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX 

Lecturer

 Prof. Dr. Rüdiger Westermann,  Matthias Kanzler

Studies

Informatik

Time, Place

Begin


Prerequisites

Programmierkenntnisse aus PGdP (1. Semester)

Info

IN0012

Announcement

Registration is now open. Please click  here to apply for the practical course.

Content

The main purpose of this course is to convey fundamental knowledge in the practical realization of a modern game engine, including topics such as

  • engine design: main interaction loop
  • content pipeline
  • rendering pipeline
  • polygonal models
  • transformations
  • shading and per-pixel lighting
  • programmable graphics hardware
  • shadows.

Students will use the C++ programming language and Direct3D10 + HLSL to implement the discussed algorithms and concepts.

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

A new PhD/PostDoc position on  Computational Fabrication and 3D Printing is available at the Computer Graphics & Visualization group.

 

A new PhD position is available at the games engineering group.  Check it out here.