Fakultät Informatik

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Bachelor-Praktikum - Videospielentwicklung in C++ und Direct3D10

Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX (IN0012) 

Lecturer

 Prof. Dr. Rüdiger Westermann,  Mathias Kanzler

Studies

Informatik

Time, place

Mo. 12:00 - 13:30,  IHS2; Fr. 08:00 - 10:00,  MI HS1

Begin

24.04.2017

Prerequisites

Programmierkenntnisse aus PGdP (1. Semester)

Announcement

Registration is now open. Please send email to  kanzler(at)tum.de to apply for the practical course and to obtain further informations.

Content

The main purpose of this practical is to convey fundamental knowledge in the programming of real-time computer graphics algorithms using graphics APIs and graphics accelerators. Algorithms include 

  • Polygon rendering
  • Rasterization
  • C++ and Direct3D11
  • Transformations
  • Shading and per-pixel lighting
  • Programmable graphics hardware
  • Shadows.
  • Texture mapping
  • Dynamics

Students will use the C++ programming language and Direct3D11 + HLSL to implement the discussed algorithms and concepts.

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.