Fakultät Informatik

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Bachelor-Praktikum - Videospielentwicklung in C++ und Direct3D10

Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX (IN0012) 

Lecturer

 Prof. Dr. Rüdiger Westermann,  Mathias Kanzler

Studies

Informatik

Time, place

Mo. 12:00 - 13:30,  IHS2; Fr. 08:00 - 10:00,  MI HS1

Begin

24.04.2017

Prerequisites

Programmierkenntnisse aus PGdP (1. Semester)

Announcement

Registration is now open. Please send email to  kanzler(at)tum.de to apply for the practical course and to obtain further informations.

Content

The main purpose of this practical is to convey fundamental knowledge in the programming of real-time computer graphics algorithms using graphics APIs and graphics accelerators. Algorithms include 

  • Polygon rendering
  • Rasterization
  • C++ and Direct3D11
  • Transformations
  • Shading and per-pixel lighting
  • Programmable graphics hardware
  • Shadows.
  • Texture mapping
  • Dynamics

Students will use the C++ programming language and Direct3D11 + HLSL to implement the discussed algorithms and concepts.

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.