Fakultät Informatik

Geometric Modelling and Character Animation

 Prof. Dr. R. Westermann

Geometry Modelling and Character Animation

Time, Place

Tuesday, 08:15-10:30, Seminarraum MI   02.13.010






Computer Graphics or Game Engine Design



The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Constructive Solid Geometry
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Riging, skinning, and layering
  • Locomotion
  • Motion capturing and (space-time) control
  • Character modelling


  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual  http://wiki.blender.org/index.php/Manual

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A new PhD position is available at the games engineering group.  Check it out here.