Fakultät Informatik

Geometric Modelling and Character Animation

 Prof. Dr. R. Westermann

Geometry Modelling and Character Animation

Time, Place

Tuesday, 08:15-10:30, Seminarraum MI   02.13.010

Begin:

25.04.17

Exam: 

tba

Prerequisites:

Computer Graphics or Game Engine Design

Announcements

The inspection of the written exam will take place on Tuesday 26.9.2017 at 10 am in room  02.13.054.

Content

The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Constructive Solid Geometry
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Riging, skinning, and layering
  • Locomotion
  • Motion capturing and (space-time) control
  • Character modelling

Literature

  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual  http://wiki.blender.org/index.php/Manual

Lecture Slides

 Lecture Slides

Related Stuff

Matlab Scripts

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.