Fakultät Informatik

Computer Games Laboratory

Computer Games Laboratory

Time, Place

Mo. 14:15 - ca. 15:45, room  02.13.010

(Only on days with milestone submissions, see detailed schedule below)

Begin:

Mandatory kick-off meeting: April 10th, 2017, 14:00 in 02.13.010. (Please send us an email ahead of the kick-off meeting if you want to participate, with the latest date being the day of the kick-off meeting. It won't be possible to join later on!)

Begin Laboratory: Monday, April 24th, 2017

Details:

Main wiki:  https://wiki.tum.de/display/gameslab2016/home

This course is open only to master students in Informatik: Games Engineering. The module comprises lectures, programming exercises, and student presentations

Final pres.:

The final presentation of results will take place during the demo day (exact day tbd), and there will be a prize for the best game!

Prerequisites

Bachelor Informatik: Games Engineering

News

- Note, information on the wiki access will follow on Apr. 20, the first part of the project notebook texts should be submitted by Apr. 24.

Description

Short Summary

Computer games development comprises the conception of the game world and the specification of the game flow and rules, artistic aspects, as well as the technical realization of the game via software, interaction- and display-devices. The goal of this course is to facilitate an in-depth understanding of the game development process. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.

Description

The Computer Games Laboratory addresses modern three-dimensional computer games technologies. In small teams, students will design and develop a computer game. The focus will be on the technical aspects of game development, such as rendering, interaction, physics, networking, distribution and parallelization, animation, and AI. In addition, we will cultivate creative thinking for advanced gameplay and visual effects. 

This is a practical course which involves a hands-on approach with neither traditional lectures nor exercises. Instead, we will meet ca. once a week to discuss technical issues and to track progress. Students can utilize available game engines, yet we will make sure that a considerable own programming effort will be invested. While development will take place on PCs, students are free to choose the target platform of their final game. 

At the end of the course, all results will be presented to the public. The best projects, choosen by the audience and a jury of experts from industrial partners, will be awarded hard- and software prices.  

Prerequisites

  • Good programming skills (course projects are written in C++).
  • Students should have passed successfully the Bachelor program Informatik: Games Engineering.
  • We recommend higher level courses in the area of specialization related to the game technology making your game distinct.

Organization

Regardless the content of the game, the development process must adhere to the guidelines proposed below. Students are encouraged to design a game that has strong links to one of the areas of specialization in the curriculum of the Master program Informatik: Games Engineering.     

Students chose their favorite area of specialization and contact the corresponding adminstrator (see list below) to propose and discuss the intended game. Teams from different areas can also join to create an even more complex game. All students have to sign up for the Computer Games Laboratory and attend the mandatory lectures. It is not possible to join later on during the semester.

Timeline

The following table gives an overview of all in class meetings during the semester. On all none mentioned weeks there is no class.
lecture / milestone date team presentation to publish on the wiki
(due sunday before presentation)
Lecture: kick-off 10. April
Lecture: softskills and prototyping 24. April Form groups, email to westermann@tum.de (also if you didn't find a group so far, but still want to participate!)

1. Milestone: Game idea pitch
2. May Game idea Report: Game idea proposal
Slides: Game idea
2. Milestone: Prototype15. May Prototype Report: Prototype
Slides: Prototype
3. Milestone: Interim Demo 5. June First programming results Report: Interim results
Slides: Interim results
Lecture: Playtesting 4. Milestone: Alpha release 26. June Alpha version Report: Alpha release
documentation
Slides: Alpha release
5. Playtesting 10. July Playtesting results Report: Playtesting results
Slides: Playtesting results
6. Final Release 24. July Final release Report: Final documentation
Slides: Final
Video
Compiled final game version
Demo Day live presentation Live Demo

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Lecturers

N. Thuerey (nils.thuereyotum.de)

R. Westermann (westermannotum.de)

Previous instances of this course

Summerterm 2017

-  Computer Games Laboratory 2017

Winterterm 2016/2017

-  Ozapft is

-  Pandemia Munich

Summerterm 2016

-  Lumen Force

-  Ar 'n' Dungeon

Winterterm 2015/2016

-  The Last Men

-  Eddy Flux

-  Stickmen Frenzy

Summerterm 2015

-  Broken Shard

-  Into Darkness 

-  Super Rapid Pace Race: Space

-  Illegal Alien

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

A new PhD/PostDoc position on  Computational Fabrication and 3D Printing is available at the Computer Graphics & Visualization group.

 

A new PhD position is available at the games engineering group.  Check it out here.