Fakultät Informatik

Lectures

 Computer Graphics

Lecturer

 Dr. Marc Rautenhaus

Studies

Computer Science

Prerequisites

none

Info

Computer Graphics - Algorithms and Graphics Programming
(lectured in English)

 Geometric Modelling and Character Animation

Lecturer

 Prof. Dr. Westermann

Studies

Computer Science, Informatik: Games Engineering

Prerequisites

Computer Graphics or Game Engine Design

Info

Introduction to geometric shape modelling, geometry processing and character animation

 Game Engine Design

Lecturer

 Prof. Dr. Westermann

Studies

Bachelor Informatik: Games Engineering

Prerequisites

None

Info

This module is open only for bachelor students of Informatik: Games Engineering and students who need this lecture as a bridge course to attend the master program Informatik: Games Engineering. Associated to this module is a mandatory practical, in which the students learn the fundamentals of graphics programming using C++ and DirectX. The lecture will be taught in English.   

 Deep Learning and Numerical Solutions for Visual Effects

Lecturer

 Prof. Dr. Nils Thuerey

Studies

Computer Science, Informatik: Games Engineering

Prerequisites

Computer Graphics and Game Physics highly recommended

Info

Physically-based animations of fluids and elastic materials

Seminars

 Master-Seminar – Machine Learning in Graphics

Lecturer

 Prof. Dr. Nils Thuerey,  Prof. Dr. Rüdiger Westermann,  Prof. Dr. Matthias Niessner,  Dr. Kiwon Um

Studies

Master Informatics

Prerequisites

Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++

Practical Courses

 Bachelor-Practical - Realtime Graphics in C++ and Direct3D10 

Lecturer

 Prof. Dr. Rüdiger Westermann,  Matthias Kanzler

Studies

Informatik (Bachelor)

Prerequisites

Programming skills from PGdP (1. Semester)

Info

This is the entry practical for those who like to specialize in computer graphics. Students will take part in the Game Engine Design practical, yet they will work together in groups of computer science students, and they have to perform additional exercises to obtain 10 ECTS. Attending the associated lecture Game Engine Design (which is now open to computer science students) is helpful, yet not required. All organisational issues will be discussed in the first Games Engine Design lecture. 

 Computer Games Laboratory

Lecturer

 Prof. Dr. Thuerey,  Prof. Dr. Westermann

Studies

Master Informatik: Games Engineering

Prerequisites

Bachelor Informatik: Games Engineering

Info

Master Practical Informatik: Games Engineering

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.