Fakultät Informatik

Simulation for Visual Effects

 Prof. Dr. Nils Thuerey

Simulation for Visual Effects (IN 2298)

Time, Place:

Mo. , 12:15, 00.13.009A

Thu., 10:15, HS2

First lecture: Thu., Apr. 14.; no lecture on Apr. 11.

Prerequisites:

Computer Graphics and Game Physics highly recommended

Materials:

moodle page

Exam:

tba

News

- New in 2016 - this year, the lecture will include a chapter on state-of-the-art Deep Learning techniques. This machine learning algorithm is becoming an important tool for many CS disciplines, numerical simulations included.

- The First lecture will take place Thu., Apr. 14. at 10:15; There won't be a lecture on Mo., Apr. 11.

+

Content

This lecture covers the fundamentals of physical simulation for visual effects, with a particular emphasis on fluid simulations and elasticity. The lecture and exercises will all be in English. The following topics are discussed:

  • Discretziation & accuracy
  • Fluid modeling
  • Advection & pressure
  • Single- and multi-phase flow
  • Elasticity modeling
  • Finite element discretization
  • Implicit integration
  • Visualization techniques

Prerequisites

Computer Gaphics Fundamentals, and Game Physics (Lagrangian simulation techniques)

Literature

Computer Animation

  • Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann

Computational Fluid Dynamics

Elasticity

  • William S. Slaughter, The linearized theory of elasticity, Birkhaeuser, 2002

 

 

 

Lecture Slides

Will be made available on the moodle page

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.