Fakultät Informatik

Geometric Modelling and Character Animation

 Prof. Dr. R. Westermann

Geometry Modelling and Character Animation

Time, Place

Tuesday, 08:15-10:30, 02.13.10






Computer Graphics or Game Engine Design


The inspection of the written exams will take place in room 02.13.054 from 10am to noon on 15. September.

The final grades, including the bonus that has been achieved, will then be made available via tumonline.


The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Constructive Solid Geometry
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Riging, skinning, and layering
  • Locomotion
  • Motion capturing and (space-time) control
  • Character modelling


  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual  http://wiki.blender.org/index.php/Manual

Lecture Slides


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Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.


PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.