Fakultät Informatik

Geometric Modelling and Character Animation

 Prof. Dr. R. Westermann

Geometry Modelling and Character Animation

Time, Place

Tuesday, 08:15-10:30, 02.13.10

Begin:

12.04.2016

Exam: 

28.7.2016

Prerequisites:

Computer Graphics or Game Engine Design

Announcements

The inspection of the written exams will take place in room 02.13.054 from 10am to noon on 15. September.

The final grades, including the bonus that has been achieved, will then be made available via tumonline.

Content

The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Constructive Solid Geometry
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Riging, skinning, and layering
  • Locomotion
  • Motion capturing and (space-time) control
  • Character modelling

Literature

  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual  http://wiki.blender.org/index.php/Manual

Lecture Slides

 Slides

Related Stuff

Matlab Scripts

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.