Fakultät Informatik

Proseminar - How to make a Pixar movie

 M. Rautenhaus, Prof. Dr. Westermann

Proseminar, Bachelor Seminar - How to make a Pixar movie

Time, Place:

Pre-course meeting: Wed 28 Jan 2015, 1:30 pm, room 02.13.10

Introductory sessions:

Wed 22/29 April, 06 May, 10 June 2015 16:00-18:00, room 02.13.10

Seminar sessions:

Thu/Fri 02/03 July 2015 (all day)

Prerequisites:

None

Registration:

via Matching-System

Contents

The main purpose of this seminar is to introduce the basic ideas of computer graphics. Exemplary topics as they occur in the process of generating an animated feature-film will be discussed. The seminar will try to cover the entire pipeline from the storyboard to the final movie, thus giving detailed insight in how computer-assisted animation is done today. The focus will be on computer graphics, but there will be other topics that address more artistic views as well.

To successfully participate in this seminar, the attendants have to prepare a talk, which should last 25-30 minutes. Talks can be held in German or English, with German being preferred. Supplementary, a short write-up has to be prepared. During the preparation for the talks, independent investigation for further reading is desired.

Available Topics

#

Topic

01

The Animation Pipeline

02

Modeling

03

Scanning

04

Motion Capturing

05

Inverse Kinematics

06

Rigid Body Motion

07

Particle Fluids

08

Lighting and Shading

09

Texturing

10

Global Illumination Effects

11

Non-Photorealistic Rendering

12

Compositing and Post-Effects

 

 

 

Literature and Links

ACM Digital Library

The TUM has an account at the ACM digital library which hosts some of the most important conferences on Computer Graphics. To access it, proceed as follows:

  • Configure your browser to use proxy.informatik.tu-muenchen.de at port 8080.
  • Read the three bullets below, then browse to  ACM Digital Library.
  • Make sure you see "HeBIS: TU Muenchen" witten in the logo, and not "Technische Universitaet Muenchen".
  • Now you can search for papers, topics etc. They are hosted in pdf format.
  • It might be necessary to perform the above procedure from within the TU web.
 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!

 

- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.