Fakultät Informatik


Simulation and Animation

 Dr. Christian Dick

Simulation and Animation

Time, Place

Mo. 13:15 - 14:00, MI 02.13.010

Di. 15:30 - 17:00, MI 02.13.010







This lecture covers the fundamentals of computer simulation and animation. We focus on the animation process in general, and we discuss particular techniques for dynamic simulation, e.g. rigid body simulation, deformable bodies simulation, quaternions, inverse kinematics, particle systems, collision detection. Additionally, the simulation of natural phenomena is covered. Particular algorithms as they are used in computer graphics and computational fluid dynamics will be outlined. This lecture will be held in German language.




  • Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
  • Akenine-Möller, Haines, Hoffman: Real-time Rendering, AK Peters
  • Watt, Watt: Computer Graphics, Addison-Wesley

Computational fluid dynamics

Griebel, Dornseifer, Neunhoeffer: Numerical Simulation in Fluid Dynamics: A Practical Introduction, Soc for Industrial & Applied Math

Lecture slides




- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.