Simulation and Animation
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Time, Place | Mo. 13:15 - 14:00, MI 02.13.010 Di. 15:30 - 17:00, MI 02.13.010 |
Begin: | 17.04.2012 |
Prerequisites | None |
Announcements:
Content:
This lecture covers the fundamentals of computer simulation and animation. We focus on the animation process in general, and we discuss particular techniques for dynamic simulation, e.g. rigid body simulation, deformable bodies simulation, quaternions, inverse kinematics, particle systems, collision detection. Additionally, the simulation of natural phenomena is covered. Particular algorithms as they are used in computer graphics and computational fluid dynamics will be outlined. This lecture will be held in German language.
Prerequisites:
None
Literature
- Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann
- Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
- Akenine-Möller, Haines, Hoffman: Real-time Rendering, AK Peters
- Watt, Watt: Computer Graphics, Addison-Wesley
Parametric Curves
Rigid body simulation
http://www-2.cs.cmu.edu/~baraff/sigcourse/
http://www.d6.com/users/checker/dynamics.htm
http://www.myphysicslab.com/collision.html
Collision detection
http://www.cs.unc.edu/~geom/collide/
Computational fluid dynamics
Griebel, Dornseifer, Neunhoeffer: Numerical Simulation in Fluid Dynamics: A Practical Introduction, Soc for Industrial & Applied Math





