Fakultät Informatik

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Simulation and Animation

 Dr. Christian Dick

Simulation and Animation

Time, Place

Mo. 13:15 - 14:00, MI 02.13.010

Di. 15:30 - 17:00, MI 02.13.010

Begin:

17.04.2012

Prerequisites

None

Announcements:

Content:

This lecture covers the fundamentals of computer simulation and animation. We focus on the animation process in general, and we discuss particular techniques for dynamic simulation, e.g. rigid body simulation, deformable bodies simulation, quaternions, inverse kinematics, particle systems, collision detection. Additionally, the simulation of natural phenomena is covered. Particular algorithms as they are used in computer graphics and computational fluid dynamics will be outlined. This lecture will be held in German language.

Prerequisites:

None

Literature

  • Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
  • Akenine-Möller, Haines, Hoffman: Real-time Rendering, AK Peters
  • Watt, Watt: Computer Graphics, Addison-Wesley

Computational fluid dynamics

Griebel, Dornseifer, Neunhoeffer: Numerical Simulation in Fluid Dynamics: A Practical Introduction, Soc for Industrial & Applied Math

Lecture slides

 Slides

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.