Simulation and Animation
Time, Place | Mo 13:15 - 14:00 MI 02.13.010 Thu 15:30 - 17:00 MI 02.13.010 |
Begin: | 03.05.2011 |
Prerequisites | none |
Content:
This course concentrates on the formulation and computational solution of selected 2D and 3D problems, and the efficient visualization of the results. This lecture covers the fundamentals of computer animation. We focus on the animation process in general, and we discuss particular techniques for dynamic simulation, e.g. rigid body simulation, deformable bodies simulation, quaternions, inverse kinematics, particle systems, collision detection. Additionally, the simulation of natural phenomena is covered. Particular algorithms as they are used in computer graphics and computational fluid dynamics will be outlined. This lecture will be held in German language.
Prerequisites:
none
Literature
- Watt, Watt: Advanced Animation and Rendering Techniques; Theory and Practice, Addison-Wesley
- Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann
- Ebert, Musgrave, Peachey, Perlin, Worley: Texturing and Modeling: A Procedural Appproach, Academic Press
- Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
- Watt, Watt: Computer Graphics, Addison-Wesley
- Glassner: Principles of digital image synthesis, Morgan Kaufman
- Encarnaçao, Klein, Strasser: Graphische Datenverarbeitung, 4. Auflage, Oldenburg Verlag
- Griebel, Bungartz, Zenger: Computer Graphik, Vieweg Verlag
Dynamics simulation
http://www-2.cs.cmu.edu/~baraff/sigcourse/
http://www.d6.com/users/checker/dynamics.htm
http://www.cs.unc.edu/~ehmann/RigidTutorial/
Collision detection
http://www.cs.unc.edu/~geom/collide/
Computational fluid dynamics
Griebel, Dornseifer, Neunhoeffer: Numerical Simulation in Fluid Dynamics: A Practical Introduction, Soc for Industrial & Applied Math
Lecture slides
Enter password




