Fakultät Informatik

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Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

 Stefan Auer,  Marc Treib, Prof. Dr. Westermann

 Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

Time, Place

Wednesday, 15:00 - 16:00, MI 02.13.010

Begin

An introduction was held on Monday, 02.05.2011, 14:00 in room MI 02.13.036

Prerequisites

none

For Bachelor students only!

Nur für Studenten des Bachelorstudiengangs!

Introduction

An introduction was held on Monday, May 2nd 2011, 14:00 - 15:00 in room MI 02.13.010.

Content

The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX application programming interface. Students will be given a short introduction to object oriented programming using the C++ language before they start to learn the principles of the programmable graphics pipeline on modern GPUs in detail.

This course will be held in cooperation with the  Mediadesign FH (MD.H). The mediadesign students will provide us with high-quality modern production content. Our participants are expected to implement a board game showcasing state-of-the-art graphics effects, such as:

Slides / Assignments / Media

weiter mit Passwort

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.