Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10
Stefan Auer, Marc Treib, Prof. Dr. Westermann
Time, Place | Wednesday, 15:00 - 16:00, MI 02.13.010 |
Begin | An introduction was held on Monday, 02.05.2011, 14:00 in room MI 02.13.036 |
Prerequisites | none |
For Bachelor students only!
Nur für Studenten des Bachelorstudiengangs!
Introduction
An introduction was held on Monday, May 2nd 2011, 14:00 - 15:00 in room MI 02.13.010.
Content
The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX application programming interface. Students will be given a short introduction to object oriented programming using the C++ language before they start to learn the principles of the programmable graphics pipeline on modern GPUs in detail.
This course will be held in cooperation with the Mediadesign FH (MD.H). The mediadesign students will provide us with high-quality modern production content. Our participants are expected to implement a board game showcasing state-of-the-art graphics effects, such as:
Slides / Assignments / Media
weiter mit Passwort




