Fakultät Informatik


Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

 Stefan Auer,  Marc Treib, Prof. Dr. Westermann

 Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10

Time, Place

Wednesday, 15:00 - 16:00, MI 02.13.010


An introduction was held on Monday, 02.05.2011, 14:00 in room MI 02.13.036



For Bachelor students only!

Nur für Studenten des Bachelorstudiengangs!


An introduction was held on Monday, May 2nd 2011, 14:00 - 15:00 in room MI 02.13.010.


The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX application programming interface. Students will be given a short introduction to object oriented programming using the C++ language before they start to learn the principles of the programmable graphics pipeline on modern GPUs in detail.

This course will be held in cooperation with the  Mediadesign FH (MD.H). The mediadesign students will provide us with high-quality modern production content. Our participants are expected to implement a board game showcasing state-of-the-art graphics effects, such as:

Slides / Assignments / Media

weiter mit Passwort



- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.