Fakultät Informatik

Simulation and Animation

 Dr. Georgii

 Simulation and Animation

Time, Place

Wed 14:15 - 15:00 MI 02.13.010 Thu 12:00 - 13:30 MI 02.13.010






Dates: 23.07.2009 and 27.07.2009
Students have to register for the oral exams.


This course concentrates on the formulation and computational solution of selected 2D and 3D problems, and the efficient visualization of the results. Topics to be discussed include techniques for the visual simulation of natural phenomena, e.g. landscapes, clouds, fluids, plants. Particular algorithms as they are used in computer graphics and computational fluid dynamics will be outlined. In addition, this lecture covers the fundamentals of computer animation. We focus on the animation process in general, and we discuss particular techniques for dynamic simulation, e.g. rigid body simulation, quaternions, inverse kinematics, particle systems, collision detection. This lecture is held in German language.




  • Watt, Watt: Advanced Animation and Rendering Techniques; Theory and Practice, Addison-Wesley
  • Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Ebert, Musgrave, Peachey, Perlin, Worley: Texturing and Modeling: A Procedural Appproach, Academic Press
  • Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
  • Watt, Watt: Computer Graphics, Addison-Wesley
  • Glassner: Principles of digital image synthesis, Morgan Kaufman
  • Encarnaçao, Klein, Strasser: Graphische Datenverarbeitung, 4. Auflage, Oldenburg Verlag
  • Griebel, Bungartz, Zenger: Computer Graphik, Vieweg Verlag

Fractal modelling

Peitgen, Saupe: The Science of Fractal Images, Springer Verlag
Ebert et al.:Texturing and Modeling, A Procedural Approach, AP Professional

Simulation of plants and ecosystems

Prusinkiewicz, Lindenmayer: The algorithmic beauty of plants, Springer-Verlag

Computational fluid dynamics

Griebel, Dornseifer, Neunhoeffer: Numerical Simulation in Fluid Dynamics: A Practical Introduction, Soc for Industrial & Applied Math

Lecture slides

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- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.