Fakultät Informatik

Seminar - Game Physics

 J. Schneider, Prof. Dr. Westermann

 Seminar - Game Physics

Time, Place

Fri 10:00 - 13:00 MI 02.13.010

Begin:

25.06.2009

Prerequisites

none

NEWS

Ausarbeitungen: Bitte die Ausarbeitungen und die Vortragsfolien bis zum 17. August dem jeweiligen Betreuer mailen.

Introduction

Slides of the introductory are now online.

Contents

The main purpose of this seminar is to introduce the basic ideas of computer graphics. Exemplary topics as they occur in the process of Game Programming will be discussed, with a strong focus on Game Physics. The seminar will cover topics such as collision detection ans response, object deformation, etc., thereby giving detailed insight in how physics engines for today's games work internally. Attending the lectures Computer Graphics and Simulation & Animation is recommended but not necessary.

To sucessfully participate in this seminar, the attendants will have to prepare a talk, which should last about 45 minutes. Talks can be held in German or English, with German being preferred. Supplementary, a short workout (approximately 2-4 pages) should be prepared. During the preparation for the talks, independing investigation for further reading is desired. For more details, please see Seminar FAQ (PDF).

Topics and Talks

All topics and dates are still subject to changes without further notice.

Date

Student

Title

Betreuer

2009/06/25

F. Karsunke

01 Point Dynamics

 H.-G. Menz

2009/06/25

M. Reitinger

02 Rigid Body Motion

 H.-G. Menz

2009/06/25

J. Selbach

03 Discretization & Numerical Integration

 H.-G. Menz

2009/07/03

A. Sporn

04 Collision Detection I

 R. Fülöp

2009/07/03

E. Foris

05 Collision Detection II

 R. Fülöp

2009/07/03

J. Sommer

06 Collision Response

 R. Fülöp

2009/07/03

S. Zimmermannn

07 Rag-Doll Modelling

 J. Schneider

2009/07/17

A. Gubin

08 Inverse Kinematics

 Dr. J. Georgii

2009/07/17

A. Amareller

09 Automated Animation Systems

 J. Schneider

2009/07/17

C. Brennstuhl

10 Water Simulation

 J. Schneider

2009/07/17

S. Klotz

11 Client-Side Prediction & Dead Reckoning

 R. Fülöp

2009/07/24

S. Heßel

12 Deformable Objects (Spring-Mass)

 Dr. J. Georgii

2009/07/24

A. Ostermaier

13 Physics APIs & Hardware

 J. Schneider

2009/07/24

T. Faltermeier

14 Path Finding in 3D

 S. Hertel

2009/07/24

M. Blazek

15 How much Physics is necessary?

 J. Schneider

 

 

Literature and Links

ACM Digital Library

The TUM has an account at the ACM digital library which hosts some of the most important conferences on Computer Graphics. To access it, proceed as follows:

  • Configure your browser to use proxy.informatik.tu-muenchen.de at port 8080.
  • Read the three bullets below, then browse to  ACM Digital Library.
  • Make sure you see "HeBIS: TU Muenchen" witten in the logo, and not "Technische Universitaet Muenchen".
  • Now you can search for papers, topics etc. They are hosted in pdf format.
  • It might be necessary to perform the above procedure from within the TU web.
 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.