Fakultät Informatik


Bachelor Praktikum: Echtzeitgraphik in C++ und DirectX10 (IN0012)

 Kai Bürger, Roland Fraedrich, Prof. Dr. Westermann

 Bachelor Praktikum: Echtzeitgraphik in C++ und DirectX10 (IN0012)

Time, Place

Thursday, 15:00 - 16:00, MI 02.13.010





For Bachelor students only!
An introductory talk will be held on Thursday, 29.Jan.2009 at 15:00 in room MI 02.13.010.

Nur für Studenten des Bachelorstudiengangs!
Die Einfürungsveranstaltung wird am Donnerstag, den 29.Jan.2009 um 15:00 in Raum MI 02.13.010 statt finden.


The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX 10 application programming interface. Students will be given an introduction to object oriented programming using the C++ language before they start to learn the basic principles of the programmable graphics pipeline on modern GPUs in detail. The sheer parallel computation power of DX10 compliant hardware will be accessed using HLSL shader programming not only to implement up-to-date graphics algorithms but also for the acceleration of general purpose computing.

Slides / Assignments / Media

weiter mit Passwort



- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.