Fakultät Informatik

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Bachelor Praktikum: Echtzeitgraphik in C++ und DirectX10 (IN0012)

 Kai Bürger, Roland Fraedrich, Prof. Dr. Westermann

 Bachelor Praktikum: Echtzeitgraphik in C++ und DirectX10 (IN0012)

Time, Place

Thursday, 15:00 - 16:00, MI 02.13.010

Begin:

23.04.2009

Prerequisites

none

For Bachelor students only!
An introductory talk will be held on Thursday, 29.Jan.2009 at 15:00 in room MI 02.13.010.

Nur für Studenten des Bachelorstudiengangs!
Die Einfürungsveranstaltung wird am Donnerstag, den 29.Jan.2009 um 15:00 in Raum MI 02.13.010 statt finden.

Content

The main purpose of this course is to convey fundamental knowledge in state-of-the-art programming on graphics processing units (GPU) using Microsoft's DirectX 10 application programming interface. Students will be given an introduction to object oriented programming using the C++ language before they start to learn the basic principles of the programmable graphics pipeline on modern GPUs in detail. The sheer parallel computation power of DX10 compliant hardware will be accessed using HLSL shader programming not only to implement up-to-date graphics algorithms but also for the acceleration of general purpose computing.

Slides / Assignments / Media

weiter mit Passwort

 

News

Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.

 

PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.