Fakultät Informatik

Scalable rendering for very large meshes

 Matthäus G. Chajdas, Matthias Reitinger and Rüdiger Westermann

Computer Graphics and Visualization Group, Technische Universität München, Germany


In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.



- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign upneeded!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.