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Research
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2009
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Winter Term 11/12
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2012
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2009
Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering
The Pull-Push Algorithm Revisited
A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows
A System for Visualizing Spatiotemporal Urban Datasets
Interactive Geometry Decals
GPU-Based Real-Time Discrete Euclidean Distance Transforms With Precise Error-Bounds
GPU Ray-Casting for Scalable Terrain Rendering
Exploring the Millennium Run - Scalable Rendering of Large-Scale Cosmological Datasets
Interactive Streak Surface Visualization on the GPU
A 3D Simulation System for Hip Joint Replacement Planning
Stress Tensor Field Visualization for Implant Planning in Orthopedics
2008
2007
2006
2005
2004
2003
NVIDIA CUDA Research Center
Euro ERC Advanced Grant
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