Fakultät Informatik

ClearView: An Interactive Context Preserving Hotspot Visualization Technique

 Jens Krüger,  Jens Schneider, Rüdiger Westermann

Computer Graphics and Visualization Group, Technical University Munich, Germany


Volume rendered imagery often includes a barrage of 3D information like shape, appearance and topology of complex structures, and it thus quickly overwhelms the user. In particular, when focusing on a specific region a user cannot observe the relationship between various structures unless he has a mental picture of the entire data. In this paper we present ClearView, a GPU-based, interactive framework for texture-based volume ray-casting that allows users which do not have the visualization skills for this mental exercise to quickly obtain a picture of the data in a very intuitive and user-friendly way. ClearView is designed to enable the user to focus on particular areas in the data while preserving context information without visual clutter. ClearView does not require additional feature volumes as it derives any features in the data from image information only. A simple point-and-click interface enables the user to interactively highlight structures in the data. ClearView provides an easy to use interface to complex volumetric data as it only uses transparency in combination with a few specific shaders to convey focus and context information.


Associated publications

ClearView: An Interactive Context Preserving Hotspot Visualization Technique
J. Krüger, J. Schneider, R. Westermann, IEEE Transactions on Visualization and Computer Graphics (Proceedings of  IEEE Visualization 2006) [Bibtex]


 IEEE Visualization 2006 Submission Video [DivX Avi]


 IEEE Visualization 2006 [PowerPoint 2007 only] [Complete with Videos]


Download visualization tools containing the ClearView technology

 Particle Engine and datasets
 GPU based raycaster


Our ClearView-enabled Particle Engine won the
 IEEE Visualization Contest 2006



- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.