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2006
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Winter Term 11/12
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2012
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2006
GPU-Friendly High-Quality Terrain Rendering
Echtzeitverfahren zur modellbasierten Rekonstruktion von Strömungsfeldern aus experimentell bestimmten Partikelsequenzen
Compression and Rendering of Iso-Surfaces and Point Sampled Geometry
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
A Generic and Scalable Pipeline for Tetrahedral Grid Rendering
Real-Time Editing, Synthesis, and Rendering of Infinite Landscapes on GPUs
Interactive Screen-Space Accurate Photon Tracing on GPUs
Advanced Volume Rendering Techniques for Medical Applications
A Multigrid Framework for Real-Time Simulation of Deformable Bodies
A Generic and Scalable Pipeline for Tetrahedral Grid Rendering
2005
2004
2003
NVIDIA CUDA Research Center
Euro ERC Advanced Grant
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