Fakultät Informatik

Interactive Simulation and Rendering of Heterogeneous Deformable Bodies

 Joachim Georgii, Rüdiger Westermann

Computer Graphics and Visualization Group, Technische Universität München, Germany

Background

In this paper, we present an interactive method for physics-based simulation and rendering of deformable bodies exhibiting heterogeneous material properties. To fully exploit the capabilities of consumer class computer systems, a CPU simulation engine is run in parallel with a GPU render engine. On the simulation side, we have developed a numerical multigrid solver for the governing equations of motion of deformable bodies. This solver allows for the combination of implicit solution methods and varying material parameters into an unconditionally stable simulation support system. The deformable model is rendered using a high-resolution surface mesh, which is subsequently updated on the GPU to exploit parallelism and memory bandwidth. Rendering of the deformed mesh can thus be performed without any additional bus-transfer. The interactive system is open to a variety of different applications ranging from surgery simulation, medical imaging and solid mechanics to computer animation and virtual sculpting.

The deformation of a tetrahedral horse model is shown. From left to right we show the initial model, the model exhibiting homogeneous and inhomogeneous stiffness under gravity, and the heterogenous model under external forces.

Associated publications

Interactive Simulation and Rendering of Heterogeneous Deformable Bodies
J. Georgii, R.Westermann, Vision, Modeling and Visualization 2005 [Bibtex]

Videos

Accompanying video of the paper [30 MB AVI]

 

News

- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de

 

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