Fakultät Informatik

Prof. Dr. Matthias Niessner

Matthias Niessner is a Professor for Computer Science at the Technical University of Munich, heading the Visual Computing Lab. 

Check out the  TUM Visual Computing Website for all recent research, news, and team information!





+49 89 289 19556


+49 89 289 19462




TU München, I15
Boltzmannstr. 3
85748 Garching


 We are always looking for outstanding researchers! We offer fully-funded PhD, PostDoc, and Visiting Researcher Positions!

 I offer a number of fascinating bachelor and master theses related to Deep Learning, 3D Reconstruction, and Visual Computing!

Please check out the available topics  here.

Prof. Nießner‘s research focuses on the area of 3D digitization at the intersection between Computer Graphics, Computer Vision, and Artificial Intelligence. The main theme of this research is to obtain 3D models of real-world environments captured by video and range cameras. In this context, the main focus lies on the representation of the obtained 3D geometry, as well as the processing and its analysis by leveraging cutting-edge machine learning techniques (e.g., Deep Learning). In addition to the analysis of semantic understanding of 3D environments, which is a key element of modern robotics, the research in the Visual Computing Lab touches many fascinating applications, including the editing of videos, numerical optimization, and many more.

Recent Publications

 ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes    CVPR'17 (spotlight)
Angela Dai, Angel X. Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, Matthias Nießner

 Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis    CVPR'17 (spotlight)
Angela Dai, Charles Ruizhongtai Qi, Matthias Nießner

 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions    CVPR'17 (oral)
Andy Zeng, Shuran Song, Matthias Nießner, Matthew Fisher, Jianxiong Xiao, Thomas Funkhouser

 BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration    TOG'17 (to be presented at SIGGRAPH'17)
Angela Dai, Matthias Nießner, Michael Zollhöfer, Shahram Izadi, Christian Theobalt

 For a complete history of our work, please visit my old Stanford website.


Prof. Nießner studied computer science at the University of Erlangen-Nuremberg, receiving his Diploma degree in 2010. He then started pursuing his PhD degree under the supervision of Prof. Günther Greiner at the chair of Computer Graphics, also at the university of Erlangen-Nuremberg. He successfully graduated in 2013, after submitting his thesis about “Subdivision Surface Rendering using Hardware Tessellation” which was awarded with highest distinctions. Subsequently, Prof. Nießner became a visiting assistant professor at Stanford University (from 2013 to 2017) in collaboration with the Max-Planck Center for Visual Computing. Since 2017, Matthias Nießner is a professor at TUM where he is leading the Visual Computing lab.



- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign upneeded!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.