M.Sc. Stefan Auer
Topics of Research
Real-Time Numerical Simulations
Efficient High-Quality Rendering of SPH-Data
How to get in Touch
eMail: | |
|---|---|
Phone: | +49 89 289 19480 |
Fax: | +49 89 289 19462 |
Room: | 02.13.057 |
Address: | Technische Universität München |
Teaching Activities
Game Engine Design - Leitung Tutorübungen (Summer Term 12)
Bachelor Praktikum - Videospielentwicklung in C++ und Direct3D10
(Summer Term 12)
Praktikum - Videospielentwicklung in C++ und Direct3D10
(Winter Term 11/12)
Bachelor Praktikum - Echtzeitgraphik in C++ und DirectX10
(Summer Term 11)
Praktikum - Echtzeitgraphik in C++ und DirectX10 (Summer Term 10)
Praktikum - Echtzeitgraphik in C++ und DirectX10 (Winter Term 09/10)
Recent Publications
Direct Contouring of Implicit Closest Point Surfaces
S. Auer, R. Westermann, Eurographics 2013 Shortpapers (to appear).
[Download]
Real-Time Fluid Effects on Surfaces using the Closest Point Method (author's postprint)
S. Auer, C.B. Macdonald, M. Treib, J. Schneider, R. Westermann, Computer Graphics Forum 31:
6 (2012), 1909–1923.
The definite version can be found at Wiley.com
[Download] [Bibtex]
Interactive Editing of GigaSample Terrain Fields
M. Treib, F. Reichl, S. Auer, R. Westermann
Computer Graphics Forum 31(2):
383-392 (Proc. Eurographics 2012)
[Download] [Bibtex] [Video] [Code]
Efficient High-Quality Volume Rendering of SPH Data
R. Fraedrich, S. Auer, R. Westermann
IEEE Transactions on Visualization and Computer Graphics 16(6):1533-1540, 2010
(Proceedings of IEEE Visualization 2010)
[Download] [Bibtex]






