Ph.D. Position - Physically-based Animation of Deformable Materials
One full-time Ph.D. position is available (starting Q1 2017) at the Technical University of Munich (TUM) in the area of interactive physics for games and movies.
TUM currently has a research focus on computer games and digital effects. A particular emphasis lies on the efficient simulation of complex materials, such as deformable bodies and fracturing effects. It is an area that has found wide spread use in the movie industry, but many challenges remain to employ these techniques in games. It's often also very difficult to make these technologies art-directable, or to let novice users work with them.
While the program will focus on fundamental research topics, industry relevance is likewise a strong focus. Especially the area of computer games so far is a challenging field for expensive simulations due to the strict time and resource constraints. The goal of this program is to push the boundaries of complex physics simulations for interactive applications.
Research will primarily target novel data-driven algorithms and machine-learning approaches, efficient parallel solvers, accurate discretizations and procedural modeling of physical phenomena.
If you are interested in applying, you should have a strong background in numerical algorithms, you should enjoy wrangling with PDEs, and you should be a very good coder (C/C++). Of course, you should be excited to work on state-of-the-art research in the CG area. Good English skills are also crucial. This is a full time position, with payment and benefits according the German public service positions (TV-L E13, 100%). To apply, please send your CV to the address below.
If you are interested, please contact:
Nils Thuerey, Phone: +49 (0)89 289 19484, Email: email@example.com