Fakultät Informatik

Assistant Professorship Games Engineering

In October 2013 the Assistant Professorship for Games Engineering was established at TU Munich. It is led by Nils Thuerey, and will focus on research and education for interactive digital media applications.

Research for Digital Games

Computer games are a fascinating field - by now an established part of modern culture, an upcoming tool for a variety of serious applications and even a growing art form. Our research in this area strives to push the boundaries of the applications that can be realized with game technology. A particular focus are simulations of complex physical phenomena, such  as smoke, fire and water. Computing these phenomena in the computer requires solving huge systems of equations, and the aim of our research is to come up with novel ways of solving these equations.

The goal is to make the resulting applications faster, more realistic, and easier to use: for the next generation of digital entertainment, new possibilties for interactive training tools, and future hi-tech apps on your mobile devices.


Some examples of courses in the field of computer science for computer games:

 Introduction to Games Engineering (WS 2013/14)

 Game Engine Design (SS 2013)

 Game Physics (WS 2013/14)


 Nils Thuerey

 Research in Computer Graphics and Visualization at TUM

 Bachelor Program Games Engineering

More information on the new Master's Program in Games Engineering coming up soon...



Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.


PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.