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The Virtual Windtunnel
Background
In flow research and industrial practice vector field data is one of the key sources for
the analysis of flow field dynamics. Visual exploration of such fields imposes significant
requirements on the visualization system and demands for approaches capable of dealing
with large amounts of vector valued information at interactive rates.
Previous approaches to virtually explore high-resolution flow fields lack the ability to
simultaneously advect and display large amounts of particles. In the current research project
we overcome this drawback by exploiting features of recent graphics accelerators to advect
particles in the graphics processing unit (GPU), saving particle positions in graphics memory,
and then sending these positions through the GPU again to obtain images in the frame buffer.
This approach allows for interactive streaming and rendering of millions of particles using
higher order numerical integration schemes. For the first time ever, this approach enables
real-time visualizations of large flow fields in real-time on commodity PC hardware.
These techniques have been integrated into a large-display environment driven by a
multi-processor PC-cluster. In our visualization laboratory, a 9-node PC-cluster
(Dual Nocona, Infiniband interconnector, NVIDIA 512MB) is connected to a 2x2 tiled
display. In this environment we can trace and display up to 5 Million particles in
high-resolution flow fields at 30 fps. By integrating off-the-shelf tracking devices as well
as stereoscopic views, the virtual windtunnel enables real-time visualization of flow
fields similar to reality.
Publications
Awards
Winner of the IEEE Visualization Contest 2005
Winner of the IEEE Visualization Contest 2006
Downloads
Particle Engine and datasets
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