Fakultät Informatik

Proseminar/Seminar - How to make a PIXAR movie

Prof. Dr. Westermann,  Christian Dick

Proseminar/Seminar - How to make a PIXAR movie

Time, Place



Introduction & topic assignment on Thursday, 05.05.2011 at 15:30-16:15 in room MI 02.13.010






The main purpose of this seminar is to introduce the basic ideas of computer graphics. Exemplary topics as they occur in the process of generating an animated feature-film will be discussed. The seminar will try to cover the entire pipeline from the storyboard to the final movie, thus giving detailed insight in how computer-assisted animation is done today. The focus will be on computer graphics, but there will be other topics that address more artistic views as well.

To sucessfully participate in this seminar, the attendants have to prepare a talk, which should last 25-30 (proseminar) or 40-45 minutes (seminar). Talks can be held in German or English, with German being preferred. Supplementary, a short workout (approximately 4-6 pages) has to be prepared. During the preparation for the talks, independent investigation for further reading is desired. For general details, please see Seminar FAQ (PDF, not up-to-date).

News / Information

This seminar will be held as a block course on two days at the end of the winter term. We offer a total of 14 spots for undergraduate (Proseminar) and graduate (Hauptseminar) students.

An introduction meeting (Slides) was held on 05.05.2011 in room MI 02.13.010, 15:30-16:15. Topics were assigned during the introductory meeting in the order of registration.

Available Topics






30.6., 10:05

01 The Animation Pipeline

Sabine Küng

 Marc Rautenhaus


30.6., 10:55    

02 Modeling

Thomas Schöps

 Matthäus G. Chajdas


30.6., 11:45

03 Motion Capturing

Thomas Parsch

 Marc Treib


30.6., 13:30

04 Inverse Kinematics

Daniela Steidl

 Christian Dick


30.6., 14:20

05 Deformable Bodies

Volker Jacht

 Christian Dick


1.7., 10:05      

06 Lighting and Shading

Michael Keil

 Marc Treib


1.7., 10:40

07 Raytracing

Sebastian Wiendl

 Matthäus G. Chajdas


1.7., 11:15

08 Shadowing

Philipp Freyer

 Kai Bürger


1.7., 13:00

09 Photon Mapping

Leonhard Rabel

 Kai Bürger


1.7., 13:35

10 Non-Photorealistic Rendering

Johannes Schamburger

 Florian Reichl


Literature and Links

 PIXAR online library
 Dreamworks Animation SKG
Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
Griebel, Bungartz, Zenger: Computer Graphik, Vieweg Verlag
In case  google fails, ask us for material.

ACM Digital Library

The TUM has an account at the ACM digital library which hosts some of the most important conferences on Computer Graphics. To access it, proceed as follows:

  • Configure your browser to use proxy.informatik.tu-muenchen.de at port 8080.
  • Read the three bullets below, then browse to  ACM Digital Library.
  • Make sure you see "HeBIS: TU Muenchen" witten in the logo, and not "Technische Universitaet Muenchen".
  • Now you can search for papers, topics etc. They are hosted in pdf format.
  • It might be necessary to perform the above procedure from within the TU web.


- In collaboration with partners from industry, we have a number of thesis topics available in the area of point-based rendering, geo-localization using public data, scene fusion from different viewpoints. If you are interested, please contact  westermann(at)tum.de


- Game Devel. Lab Practical for SS'18: kick off meeting on April 3rd,  details here. No matching system sign-up needed!


- One PhD position on   Turbulence Visualization is available at the Computer Graphics & Visualization group.