Fakultät Informatik


Simulation and Animation

 Dr. Bürger,  Christian Dick

 Simulation and Animation

Time, Place

Mo 13:15 - 14:00 MI 02.13.010 Thu 15:30 - 17:00 MI 02.13.010






This course concentrates on the formulation and computational solution of selected 2D and 3D problems, and the efficient visualization of the results. This lecture covers the fundamentals of computer animation. We focus on the animation process in general, and we discuss particular techniques for dynamic simulation, e.g. rigid body simulation, deformable bodies simulation, quaternions, inverse kinematics, particle systems, collision detection. Additionally, the simulation of natural phenomena is covered. Particular algorithms as they are used in computer graphics and computational fluid dynamics will be outlined. This lecture will be held in German language.




  • Watt, Watt: Advanced Animation and Rendering Techniques; Theory and Practice, Addison-Wesley
  • Parent: Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Ebert, Musgrave, Peachey, Perlin, Worley: Texturing and Modeling: A Procedural Appproach, Academic Press
  • Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 2nd edition in C
  • Watt, Watt: Computer Graphics, Addison-Wesley
  • Glassner: Principles of digital image synthesis, Morgan Kaufman
  • Encarnaçao, Klein, Strasser: Graphische Datenverarbeitung, 4. Auflage, Oldenburg Verlag
  • Griebel, Bungartz, Zenger: Computer Graphik, Vieweg Verlag

Computational fluid dynamics

Griebel, Dornseifer, Neunhoeffer: Numerical Simulation in Fluid Dynamics: A Practical Introduction, Soc for Industrial & Applied Math

Lecture slides

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Matthias Niessner, our new Professor from Stanford University, offers a number of interesting topics for  master theses.


PhD positions on   Computational Fabrication and 3D Printing and  Photorealistic Rendering for Deep Learning and Online Reconstruction are available at the Computer Graphics & Visualization group.